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Carve Stat

Carve Stat

Below is the full list of stats that Rune Carving can grant. Each value corresponds to one Rune Level.

Offensive Runes (Weapon)

Runes carved on your Main Weapon can grant the following effects.

Rune EffectValues per Level
All attacks are increased by2% / 4% / 6% / 8% / 10% / 12% / 14% / 16% / 18% / 20%
All attacks are increased by50 / 100 / 150 / 200 / 250 / 300 / 350 / 400 / 450 / 500
Fairy's element increased by5 / 10 / 15 / 20 / 25 / 30 / 35 / 40 / 45 / 50
Damage to monsters increased by2 / 4 / 6 / 8 / 10 / 12 / 14 / 16 / 20
Atk specialist point increased by1 / 2 / 3 / 4 / 5
Element specialist point increased1 / 2 / 3 / 4 / 5
Chance to crit increased by2% / 4% / 6% / 8% / 10%
Crit damage increased by4% / 8% / 12% / 16% / 20% / 24% / 28% / 32% / 36% / 40%
Element energies increased by200 / 400 / 600 / 800 / 1000 / 1200 / 1400 / 1600 / 1800 / 2000
Reduce enemy's elemental resistances by2 / 4 / 6 / 8 / 10
Increase chance to overall soft dmg by1% / 2% / 3% / 4% / 5%
Overall soft dmg increased by2% / 4% / 6% / 8% / 10%

Defensive Runes (Armour)

Runes carved on your Armour can grant the following effects.

Rune EffectValues per Level
All defence power are increased by50 / 100 / 150 / 200 / 250 / 300 / 350 / 400 / 450 / 500
Defence is increased by2% / 4% / 6% / 8% / 10% / 12% / 14% / 16% / 18% / 20%
Damage is decreased by2% / 4% / 6% / 8% / 10%
All elemental resistance increased by4 / 8 / 12 / 16 / 20 / 24 / 28 / 32 / 36 / 40
Specialist defence skill point increased by1 / 2 / 3 / 4 / 5
Specialist HP/MP skill point increased by1 / 2 / 3 / 4 / 5
Maximum HP increased by500 / 1000 / 1500 / 2000 / 2500 / 3000 / 3500 / 4000 / 4500 / 5000
Maximum MP increased by700 / 1400 / 2100 / 2800 / 3500 / 4200 / 4900 / 5600 / 6300 / 7000
Maximum HP increased by3% / 6% / 9% / 12% / 15%
Maximum MP increased by3% / 6% / 9% / 12% / 15%
Always dodge the target with a probability of2% / 4% / 6% / 8% / 10%
Probability to receive critical hit is decreased by2% / 4% / 6% / 8% / 10%
Damage from critical hits is reduced by4% / 8% / 12% / 16% / 20% / 24% / 28% / 32% / 36% / 40%
Up to level 4 there is a chance of never getting a bad effect2% / 4% / 6% / 8% / 10% / 12% / 14% / 16% / 18% / 20%

Carve Buff Weapon

Special weapon buffs that can be granted through Rune Carving. Each one has a chance to trigger a powerful effect while attacking.

BuffEffect
CommanderWhen attacking, there is a 5% chance to apply Attack!! to the alliance within 3-7 fields.
Attack: For 5-10 seconds, attack Level is increased by 1-2.
Onyx RageWhen attacking, there is a 3-5% chance of causing Onyx Rage.
Onyx Rage: For 2-4 seconds, when attacking there is a 100% chance of summoning the Onyx Dragon's Shadow to carry out an additional attack.
Time TurnerWhen attacking, there is a 3-5% chance to apply Chronoshift.
Chronoshift: For 2-4 seconds, provides a 100% chance to reset the cooldown of the attack skill used.
BersekerWhen attacking, there is a 5% to deal 5-20% damage to enemies in 1-2 surrounding fields.
SniperWhen attacking, there is a 5% chance to apply Sniper.
Sniper: For 5-10 seconds, the attack range is increased by 1-3.
VampireWhen attacking, there is a 5% chance to apply Bloodsucker.
Bloodsucker: For 5-10 seconds, there's a 100% chance of leeching 200 HP from the enemy.
Power DrainWhen attacking, there is a 5% chance that HP will be increased by 2-10% of damage given.
Mad ArsonistWhen attacking, there is a 5% chance to apply Successful Experiment.
Successful Experiment: For 5-10 seconds, the radius of all area attacks is increased by 1-3.
Archmage's RevengeWhen attacking, there is a 5% chance to apply Elemental Destruction.
Elemental Destruction: For 5 seconds, reduces the enemy's elemental resistances by 10-30.
LethalityWhen attacking, there is a 5% chance to apply Lethal Damage.
Lethal Damage: For 5 seconds, increases damage from critical hits by 10-50%.

Carve Buff Armor

Special armour buffs that can be granted through Rune Carving. Each one has a chance to trigger a protective effect while defending.

BuffEffect
EngageWhen defending, there is a 5% chance to apply Engage to the alliance within 3-7 fields.
Engage: For 3 seconds, movement speed is increased by 2-3.
Holy BlessingWhen defending, there is a 5% chance to restore the HP of the alliance within 3-5 fields by 3-10%.
Cleansing PowerWhen defending, there is a 3-7% chance to remove all negative effects.
SlipperyWhen defending, there is a 5% chance of causing Slippery.
Slippery: For 3-7 seconds, never receive critical hits.
Alchemy MasteryWhen defending, there is a 5% chance of causing Immunity.
Immunity: For 3-7 seconds, ignore all elemental damage.
Moral RaiseWhen defending, there is a 5% chance to apply Raised Moral to the alliance within 3-7 fields.
Raised Moral: For 5-10 seconds, defence level is increased by 1-2.
Almighty PushWhen defending, there is a 3-7% chance to push your opponent back 3-5 fields.
Wild FurWhen defending, there is a 2-10% chance to draw enemies to 1 fields away from you.
Spike ShieldWhen defending, there is a 5% chance of causing Spike Shield.
Spike Shield: For 3-5 seconds, when you're defending, there is a 100% chance of 5% of the damage being reflected at the opponent.
Spike RageWhen defending, there is a 5% chance of dealing Player Level * [20-75] damage to enemies around you in 3-5 cells.