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Shell Effects

When you apply a Shell to a weapon or armour, it rolls a set of random effects. This page lists every effect that can appear, together with the value range (min–max) it can roll for each option tier.

How to read the tables

Each effect rolls at an option tier:

C → B → A → S

The higher the tier, the rarer the effect and the stronger its value. The columns show the min–max value the effect can have at each tier; a dash () means the effect cannot appear at that tier.

tip

The same effect can have a completely different power depending on its tier — always check the tier badge, not just the effect name. An S effect is always the best roll.

Weapon Shell Effects

All the effects that can roll on weapon shells, with their value range at each tier.

Effect
C
B
A
S
General & PvE
Increased DamageFlat boost to your weapon attack power.
85–95
120–142
150–190
Total Damage (%)Raises your overall damage output by a percentage.
9–19
PvE Damage I (%)Extra damage dealt to monsters.
7–9
10–15
PvE Damage II (%)Additional damage vs monsters; stacks with PvE Damage I.
10–15
Critical Chance (%)Higher chance to land a critical hit.
5–9
Critical Damage (%)Increases the damage of your critical hits.
38–57
Increased Fire AttackAdds flat Fire-element attack.
44–76
110–142
Increased Water AttackAdds flat Water-element attack.
44–76
110–142
Increased Light AttackAdds flat Light-element attack.
44–76
110–142
Increased Dark AttackAdds flat Dark-element attack.
44–76
110–142
Increased All ElementsRaises every elemental attack at once.
115–171
Anti Magic DisorderIncreases your resistance to magic-based disruption.
10–15
20–30
Reduced MP Consumption (%)Your skills cost less MP to cast.
9–11
19–21
HP Recovery on KillRestores HP each time you defeat a monster.
3–5
6–8
MP Recovery on KillRestores MP each time you defeat a monster.
3–5
6–8
SL DamageBoosts the Damage bonus from your SP's SL points.
9–11
14–17
SL DefenceBoosts the Defence bonus from your SP's SL points.
9–11
14–17
SL ElementBoosts the Element bonus from your SP's SL points.
9–11
14–17
SL HPBoosts the HP bonus from your SP's SL points.
9–11
14–17
SL GlobalRaises all four SL lines (Damage, Defence, Element, HP) at once.
9–11
Minor BleedingChance to inflict a weak bleed dealing damage over time.
3–4
BleedingChance to inflict Bleeding, dealing damage over time.
3–4
Heavy BleedingChance to inflict a strong bleed with heavy damage over time.
1
BlackoutChance to briefly stun the enemy (blackout).
3–4
FreezeChance to freeze the enemy, preventing actions.
3–4
Deadly BlackoutChance to inflict a longer, more reliable stun.
3–4
PvP
Damage in PvP (%)Increases damage dealt to other players.
9–11
9–14
12–17
19–33
Reduces enemy Defence in PvP (%)Lowers the target player's defence so you hit harder.
9–11
9–14
12–17
19–33
Reduces enemy Fire Resistance in PvPLowers the enemy Fire resistance; boosts your Fire damage.
3–7
7–14
Reduces enemy Water Resistance in PvPLowers the enemy Water resistance; boosts your Water damage.
3–7
7–14
Reduces enemy Light Resistance in PvPLowers the enemy Light resistance; boosts your Light damage.
3–7
7–14
Reduces enemy Dark Resistance in PvPLowers the enemy Dark resistance; boosts your Dark damage.
3–7
7–14
Reduces enemy All Resistances in PvPLowers every elemental resistance of the enemy player at once.
9–17

Armour Shell Effects

All the effects that can roll on armour shells, with their value range at each tier.

Effect
C
B
A
S
Defence & General
Close-range DefenceFlat defence against melee attacks.
38–66
66–114
150–190
Ranged DefenceFlat defence against ranged attacks.
38–66
66–114
150–190
Magic DefenceFlat defence against magic attacks.
38–66
66–114
150–190
Total Defence (%)Raises all your defences by a percentage.
19–23
Fire ResistanceReduces damage taken from Fire attacks.
7–9
11–19
Water ResistanceReduces damage taken from Water attacks.
7–9
11–19
Light ResistanceReduces damage taken from Light attacks.
7–9
11–19
Dark ResistanceReduces damage taken from Dark attacks.
7–9
11–19
All ResistancesRaises every elemental resistance at once.
20–26
HP Recovery on RestRestores more HP while sitting/resting.
37–57
65–95
HP RecoveryPassive HP regeneration over time.
45–95
MP Recovery on RestRestores more MP while sitting/resting.
37–57
65–95
MP RecoveryPassive MP regeneration over time.
45–95
HP Recovery while defendingRestores HP while blocking/defending.
36–66
Reduces Critical Chance received (%)Enemies land critical hits on you less often.
6–9
12–16
Crowd-control resistance
Reduces Minor Bleeding (%)Lowers the chance/duration of Minor Bleeding on you.
19–38
Reduces Bleeding & Minor Bleeding (%)Resists both Minor Bleeding and Bleeding.
19–38
Reduces all Bleeding (%)Resists every bleed type, including Heavy Bleeding.
28–47
Reduces Stun (%)Lowers the chance of being stunned.
19–38
Reduces all Stun (%)Resists all stun types (Blackout, Deadly Blackout).
19–38
28–47
Reduces Slow (%)Lowers the chance/duration of Slow.
19–38
Reduces Paralysis (%)Lowers the chance of Paralysis.
28–47
37–57
Reduces Freeze (%)Lowers the chance of being Frozen.
19–28
37–57
Reduces Blind (%)Lowers the chance of being Blinded.
28–47
37–57
Reduces Defence-down debuff (%)Resists effects that lower your defence.
37–57
Reduces Shock (%)Lowers the chance of being Shocked.
37–57
Reduces Poison & Paralysis (%)Resists both Poison and Paralysis.
37–57
Reduces all negative effects (%)Global resistance to every debuff.
28–38
PvP
All Defence in PvP (%)Increases all your defences against other players.
9–11
12–17
18–23
28–38
Close-range Dodge in PvP (%)Chance to dodge melee attacks from players.
5–7
9–13
Ranged Dodge in PvP (%)Chance to dodge ranged attacks from players.
5–7
9–13
Ignore Magic Damage in PvP (%)Chance to nullify magic damage from players.
5–7
9–13
Dodge all Attacks in PvP (%)Chance to dodge any attack from players.
14–19